We appreciate your feedback on these changes. However, these changes are not yet final and they will stay as experimental features while we continue to work on them. Thank you to everyone that has sent in their suggestions and feedback regarding the experimental trade change! We are trying out these changes to rebalance the villager trade system and make it more fair and fun for everyone. If you want to try these changes, you must turn on the Feature Toggle in the Experiments Menu when creating a new world. This experiment has no effect on normal worlds. The splash sound for entering water has been updated to match Java Edition.The ambient sounds for entering exiting water is now played only when actor is submerged below eye-level in water, matching Java Edition.Changes to water splash sounds ( MCPE-174524).Drinking from a Glass Bottle now emits the appropriate sound.Filling a Glass Bottle with Water or Potion from a Cauldron now emits the appropriate sound.Pouring water or potions from a Glass Bottle into a Cauldron emits the appropriate sound.Bottles now emit sounds when filling from Water Blocks.Stray Cats now play a sound when begging for food.The sound for picking up items is now played when using the ‘/give’ command.Updated the sound that’s played when Wither Skeleton Skulls are placed on top of Note Blocks.Wither Skeletons now have their own unique sounds ( MCPE-174857).Guardians and Elder Guardians now make flopping sounds when on land ( MCPE-26929).Cartographers no longer offer exploration maps as a trade item when not in the overworld.Iron Golems and Snow Golems now have a crumbling-like particle effect when they are created. ![]()
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